5 Things GTA 6 Should Avoid From RDR2

Red Dead Redemption 2 is the latest big game made by Rockstar, the same folks who made GTA. Fans really liked it and they hope the next Grand Theft Auto game, GTA 6, will have some of the cool stuff from RDR2.

Things GTA 6 Should Avoid From RDR2

But there’s a thing to remember: Red Dead Redemption 2 and GTA are different worlds. So, not everything that works in one game would fit well in the other. That means GTA 6 shouldn’t copy everything from Red Dead Redemption 2.

Some parts of Red Dead Redemption 2’s gameplay wouldn’t work well in GTA 6. These are things that make Red Dead Redemption 2 unique, but they wouldn’t feel right in a Grand Theft Auto game.


5 Things GTA 6 Should Avoid From RDR2

1) Wanted system

The wanted system in Red Dead Redemption 2 isn’t very good. If you do something wrong, like breaking the law, the game’s police can find you no matter where you are on the map.

They can even send a whole bunch of them after you, which can be really annoying. This is something players don’t want to see in Grand Theft Auto 6.

The way the police work in Red Dead Redemption 2 and Grand Theft Auto 5 needs to change. In those games, the police can attack you right away, even if they don’t see you do anything bad. It’s not very realistic.

There are mods, which are like special add-ons, that fix this problem in both Red Dead Redemption 2 and Grand Theft Auto 5. So, it should be possible for Rockstar to make a better wanted system for the next game.


2) Honor system

The Honor system in Red Dead Redemption 2 is a cool way to keep track of what players do in the game’s story.

It means that every action you take has consequences, and the world feels more real because of it.

It also affects how the story plays out, and it encourages players to not be too chaotic. It’s there to show that the main characters, Arthur Morgan and John Marston, aren’t just crazy killers.

But this feature wouldn’t really work in a Grand Theft Auto game. In GTA games, players love causing chaos in the open world.

They enjoy running over people with cars or blowing things up. Both GTA 4 and 5 had choices that affected the endings, but they didn’t have an Honor system like Red Dead Redemption 2. So, it’s unlikely that the next GTA game will have one either.


3) Weapon storage

Rumors suggest that GTA 6 will follow Red Dead Redemption 2’s example by limiting the number of weapons players can carry.

It’s said that players will only be able to carry one melee weapon, two large firearms, and two small firearms.

These details supposedly came from leaked gameplay information in 2022, which showed Rockstar experimenting with various weapon wheel designs during the game’s development.

Having limited weapon slots is a good change from the endless array of weapons seen in previous GTA games.

However, if players have to manually choose and carry weapons from vehicle storage every time, it could be a hassle (unlike the convenient Horse Cargo system in RDR2).

Instead, it would be better if players could switch between available weapons in each slot without needing to access vehicle storage. This would make the gameplay smoother and more enjoyable.


4) Reload speed

In Red Dead Redemption 2, the attention to detail with the weapons is really impressive. They look and feel just like their real historical counterparts.

But there’s one thing that doesn’t quite match up with the realistic Western theme: the reload animations. Arthur reloads his guns super fast, which doesn’t feel very authentic.

Some of the animations are also glitchy, but thankfully there’s a mod that fixes them, making the reloads much more immersive.

But when it comes to GTA 6, players shouldn’t need a mod to make the reload animations better. The game should focus on making them realistic right from the start.

Luckily, reloading modern weapons is easier in real life, so this shouldn’t be a problem even for players who aren’t super into gaming realism.


5) No purchasable properties

In the first Red Dead Redemption game, the main character, John Marston, could buy different safehouses in different parts of the map.

But in Red Dead Redemption 2, Rockstar decided to change this. Instead of buying safehouses, players stay in temporary places like hotel rooms, or they hang out at the gang’s camp, which moves around as the story progresses.

While this makes sense for the story of Red Dead Redemption 2, it shouldn’t be the same in GTA 6.

In the next GTA game, Rockstar should let players buy multiple safe houses across the map like they could in GTA San Andreas. Or they could offer various apartments, like in GTA Online. This would give players more freedom and make the game even more enjoyable.

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